As the title mentions, this is a tag team match-up. Just as I started to feel a real sense of déjà vu, this Bandai published Dragon Ball Z game threw me for a loop. If you've played other recent Tenkaichi installments, then you'll feel right at home fighting it out with this brand new PSP game. When you're not going hand to hand, the various combatants can also fly about the large open arena and demonstrate their magical abilities, known as Ki. The camera is firmly locked in an over-the-shoulder point of view and each character has a limited amount of punches and kicks. On the surface this Dragon Ball Z title plays like all the rest. But usually this is nothing more than an elegant way to get you from one battle to the next. You fly around an overhead world looking for adventure, collecting Dragon Balls and solving quests. In this iteration you choose from a number of classic stories, all of which end up in some large scale boss where it's your job to come out on top. But there's something about the way these games retell the same stories that ends up sucking me in. Going into a Dragon Ball Z game I know two things: I'm going to be annoyed by the cast of characters and the fighting engine won't be very deep.
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